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The Gamification of Education [Infographic]

‘Gamification’ and the use of educational games is a hot topic in edtech. It’s changing the way that professors teach and the way students interact and engage with learning material. Video games at...

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Automating AND Humanizing Education for The First Time In History

Today’s guest post was originally published on GettingSmart.com. In this post, Daniel Burrus, CEO of Burrus Research and leading technology forecaster and business strategist, discusses blending...

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The Weekly Wrap-Up: EdTech News Around the Web (6/11/12-6/15/12)

Every week, EdCetera brings you a round-up of some of the most interesting edtech news we’ve been following. Tech Flex via Campus Technology USC is overhauling its technology, to create flexible,...

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Looking Forward: The NMC’s Predictions For 2015

Last week, we discussed the near-term predictions in the New Media Consortium’s 2012 Horizon Report – an ongoing investigation into emerging edtech. A board of 47 teachers, IT pros, college admins,...

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Gaming in the Classroom: from High School to Higher Ed

This image originally appeared on GettingSmart.com Educational gaming has been popular in grade schools and high schools for years. Teachers, administrators, and previously-wary parents have all touted...

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Interview | Kris Duggan Invites You to Visit Badgeville

Kris Duggan, co-founder of BadgevilleStudents love games, but they don’t always love school. How about if learning were a game? In response to that question — and seeing applications in both the...

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Engaging Students with Edugames at Cuyahoga Community College

Introducing Campus Tech case studies, edCetera’s in-depth look at technology solutions being implemented at colleges around the country. Are you trying something new at your school? Let us know in the...

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The Success of Quest-Based Learning at Boise State University

Students in Chris Haskell’s teacher training classes at Boise State University learn by completing digital “quests.” If an assignment has mistakes, Haskell will return it to the student to correct. If...

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